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2.2 Dimensions and Directions
There are four main dimensions (or ``axes'')
which can be identified on the board. In terms of these
dimensions, eight directions may be defined.
Some of these terms might even be used later in this document.
The four axes and their associated directions are as follows:
- Horizontal Axis
- Forward
Proceeding from the player's corner-space to the
opposing player's corner-space.
- Backward
Proceeding from the opposing player's
corner-space to the player's corner-space.
- Vertical Axis
The vertical axis is (intuitively) perpendicular to the horizontal
axis. It is not particularly useful.
- Radial Axis
- Hubwards
Proceeding from the outer edge of the board towards
the center of the board, or ``hub''.
- Rimwards
Proceeding from the center of the board towards the
outer edge, or ``rim''.
- Rotational Axis
- Turnwise
Proceeding from left to right while remaining a fixed distance
from the hub - also known as ``clockwise''.
- Widdershins
Proceeding from right to left while remaining a fixed distance
from the hub - also known as ``counter-clockwise''.
The directions listed above are not always mutually exclusive -
for example, one movement may be understood as proceeding in both a
forward and turnwise direction. The differences between the various
directions can be understood as stemming from the distinction between
player-relative directions (such as ``forward'') and board-absolute
directions (such as ``hubwards'').
Next: 2.3 Tiers
Up: 2 Concerning the Playing
Previous: 2.1 Spaces and Borders
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Bryan Jurish
Thu Dec 6 02:01:15 CET 2001