Next: A..2 Nets
Up: A. Bonus Rules
Previous: A. Bonus Rules
  Contents
A..1 Conservation of Randomness
The outcome of a game of often depends largely on chance,
as manifested by die rolls. For this reason (among others), the
principle of Conservation of Randomness was introduced.
By this principle, every die roll cast in the course of a game
of must be moved by some piece. Some situations
where Conservation of Randomness has been applied include
the following:
- On casting dice to determine which player will initially
begin the game, the initiating player does not re-roll
the dice for his or her initial move, but rather moves the
rolls as cast.
- When a Solipsistic Path is attempted and fails
(case ), the contender does not re-roll
the dice for his or move, but rather moves the rolls as
cast for the attempted solipsistic path.
- For the Eternal Version, if a player achieves three connections
during post-resolution movement with a die roll left unmoved,
this roll must be moved by the player who first achieved
resolution in his or her initial turn of the following cycle.
Next: A..2 Nets
Up: A. Bonus Rules
Previous: A. Bonus Rules
  Contents
Bryan Jurish
Thu Dec 6 02:01:15 CET 2001