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4.4 Jumps

For each die rolled, a player must move exactly one piece. Some variats of know require the player to roll more than one die per turn, but in this Section I will assume that each player rolls exactly one six-sided die per turn, and consequently moves exactly one piece per turn.

The piece which is chosen to be moved must make exactly as many jumps as the die roll indicates. From any space on the board, a piece may ``jump'' once to any of the spaces which border1on the space it is currently occupying.

Since bordering spaces are necessarily of opposite color to the space occupied, it is often more important for determining a move whether the die roll is even or odd. With an even die roll, the piece moved must upon ending its move occupy a space of the same color as the space on which it began its move. With an odd die roll, the piece moved must occupy a space of the opposite color at the end of its move.


next up previous contents
Next: 4.5 Redundant Paths Up: 4 Concerning Movement Previous: 4.3 Rolling   Contents
Bryan Jurish
Thu Dec 6 02:01:15 CET 2001