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Subsections


6.1 Two Player Versions


6.1.1 Standard Version

In the standard two-player version of know, each player adopts one color of pieces and one side of the board as his or her own. Each player rolls one six-sided die per turn, and moves exactly one piece exactly the number of spaces indicated by his or her die roll per turn. This is the basic version of the game, for which most of the movement rules in this document were formulated.


6.1.2 Symmetric Version

In this version of know, each player rolls two six-sided dice per turn, and must move two separate pieces: exactly one piece per die roll (except in the cases of Resolution and the Solipsistic Path, of course). The two pieces moved on one turn must be of the same type - i.e. a player must move two Bards, or two Fools, or two Heralds, but not a Bard and a Herald.

The pieces moved in the course of one turn may be of differing types on one condition only: if the first piece moved makes a connection (not necessarily a Resolution-type connection - any connection will do) with that move, then the player may move a different type of piece for the second die roll.

A player may move only one piece per turn only in the case of a Solipsistic Path, for which the rules do not allow movement of more than one piece.

In the case of a Significant Errand, which a player may declare after he or she rolls the dice, the player with the locked out piece must choose which die roll he or she wishes to use to contend the lockout before the opposing player rolls (alternately, of course, an opposing player may choose to allow free passage through any Point of Contention at any time), and before the moving player moves any pieces.

This know variant progresses faster than the ``standard'' version described above, and happens to be the author's personal favorite.


next up previous contents
Next: 6.2 Four Player Versions Up: 6 Versions of the Previous: 6 Versions of the   Contents
Bryan Jurish
Thu Dec 6 02:01:15 CET 2001