next up previous contents
Next: B. The Game Board Up: A. Bonus Rules Previous: A..1 Conservation of Randomness   Contents

Subsections


A..2 Nets

Two pieces are said to be in a Net Relation to one another when the following conditions apply:
  1. The pieces are of the same type
  2. The pieces occupy correspondent spaces on different quadrants of the board.

In other words, a Net Relation between two pieces is very similar to a connection relation, except that the Netted pieces need not be members of the same color-alignment, and that the Netted members need not be on opposite sides of the board (as with connections), but rather only on different quadrants. For each space on the board, there are exactly three other spaces on the board in which a sibling piece, regardless of alignment, might stand to produce a ``netted'' relation. (Recall that an alignment is a group of six pieces as played by a single player in the two-player version of the game.)

A Polar Net occurs when the Netted pieces are in adjacent quadrants: when a Connection relation could not exist between the spaces occupied by the Netted pieces. A Balanced Net occurs when the Netted pieces are not in adjacent quadrants: when a Connection relation could exist between the spaces occupied by the netted pieces.

The Duration of a Net is the span of time during which at least one piece of the Net Type (the type of the Netted pieces - bards, fools, or heralds) finds itself in a species of Net Relation (polar or balanced) with some other piece of the Net Type at the beginning or end of a piece's move, similar to Connections.


A..2.1 The Conduit and the Conversation

A Netted piece may act as a Conduit for another piece of the same type, to allow its sibling piece to perform a type of move known as a Conversation. A Conduit is said to be Polar or Balanced, depending on the flavor of Net in which it is participating.

The Conversation bears some resemblance to the Solipsistic Path or the Significant Errand, in that it can allow a piece to move through spaces influenced by a piece of the other alignment. A Conversation differs from a Solipsistic Path or Significant Errand, however, in that no die rolls are required in order to determine whether or not such a move is possible. A Conversation is said to be two-sided if the piece acting as Conduit is a member of a Balanced Net, one-sided otherwise.

A One-Sided Conversation allows free movement by pieces of the Net Type through spaces influenced by any pieces of the Net Type, for the duration of the Conversation. Effectively, all spaces influenced by pieces of the Net Type are ``turned off'' for all pieces of that type for the duration of a balanced net.

A Two-Sided Conversation allows all pieces of the Net Type to move freely through spaces influenced by any pieces not of the Net Type, for the duration of the Conversation, i.e. as long as there is a Balanced Net relation between two of the Net-type pieces.

Note that for pieces not of the Net Type, spaces continue to be influenced as usual.


next up previous contents
Next: B. The Game Board Up: A. Bonus Rules Previous: A..1 Conservation of Randomness   Contents
Bryan Jurish
Thu Dec 6 02:01:15 CET 2001