Next: 6.2 Four Player Versions
Up: 6 Versions of the
Previous: 6 Versions of the
  Contents
Subsections
6.1 Two Player Versions
6.1.1 Standard Version
In the standard two-player version of , each player adopts one color of pieces and one
side of the board as his or her own. Each player rolls one six-sided die per turn, and moves
exactly one piece exactly the number of spaces indicated by his or her die roll per turn. This
is the basic version of the game, for which most of the movement rules in this document
were formulated.
6.1.2 Symmetric Version
In this version of , each player rolls two six-sided dice per turn, and must
move two separate pieces: exactly one piece per die roll (except in the cases of
Resolution and the Solipsistic Path, of course). The two pieces moved on one
turn must be of the same type - i.e. a player must move two Bards, or two Fools,
or two Heralds, but not a Bard and a Herald.
The pieces moved in the course of one turn may be of differing types on one
condition only: if the first piece moved makes a connection (not necessarily a
Resolution-type connection - any connection will do) with that move, then
the player may move a different type of piece for the second die roll.
A player may move only one piece per turn only in the case of a Solipsistic Path,
for which the rules do not allow movement of more than one piece.
In the case of a Significant Errand, which a player may declare after he or she
rolls the dice, the player with the locked out piece must choose which die roll
he or she wishes to use to contend the lockout before the opposing player rolls
(alternately, of course, an opposing player may choose to allow free passage
through any Point of Contention at any time), and before the moving player moves
any pieces.
This variant progresses faster than the ``standard'' version
described above, and happens to be the author's personal favorite.
Next: 6.2 Four Player Versions
Up: 6 Versions of the
Previous: 6 Versions of the
  Contents
Bryan Jurish
Thu Dec 6 02:01:15 CET 2001